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Call of Duty: WWII promises to bring the franchise back to its roots, with the revival of 'boots on the ground' multiplayer gameplay later this year. Moving away from jump-packs and exosuits, the game is already shaping up to deliver some welcome changes, while also bringing back a level of purity associated with the series a decade ago.
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One of the biggest new changes to Call of Duty: WWII's multiplayer is the new 'Divisions' system – a new route for customizing your multiplayer experience.
What are Divisions?
Divisions are a new approach to competitive multiplayer classes, making their debut in Call of Duty: WWII. Unlike the existing 'Create-A-Class' system, which allows players to finely tweak multiplayer classes to their liking, Divisions promote a more structured approach to both gameplay and progression.
After 'enlisting' in a Division, players will gain access to new abilities – some even available exclusively to certain Divisions. While there are still options to customize your gameplay experience, Divisions generally encourage players to adopt more defined styles of play.
Wait, so what happened to Create-A-Class?
Divisions are a replacement of the Create-A-Class system, despite being a major component of Call of Duty multiplayer for almost ten years. While Divisions take forward several concepts from the old loadout system, the evolution ensures players having a much more guided path through multiplayer progression.
Like Create-A-Class, players can choose their primary weapons, secondary weapons, and equipment all from the entire Call of Duty: WWII arsenal. However, attributes decided by your Division, such as passive skills and upgrades, will be tied down by the route you've chosen to pursue. There is still the flexibility to shape a class around your personal preferences, although over time you'll come to discover certain weapon combinations fit well with a Division's abilities.
How do Divisions work?
Upon getting started with Call of Duty: WWII's multiplayer, all users will be asked to enlist in a specific Division. Players will be able to choose from the Airborne, Mountain, Infantry, Armored or Expeditionary Divisions, which each provide their own training paths to aid a specific play style.
Players will be able to switch between their enlisted Divisions on the fly. All Divisions are also available from the start, similarly to classes in most multiplayer shooters, however, new Division unlocks can be earned during the early stages of progression.
Each multiplayer loadout for a Division is comprised of weapons and associated skills. While weapons and equipment form the basis for combat, Division Skills, Division Training, and Basic Training are all additional abilities, which enhance your performance on the field. Here's a breakdown of the core components behind a Division loadout.
Primary weapons: This is your main companion on the field and be your main method of delivering heavy damage. These weapons can also be equipped with various attachments to change their performance. Rifles, submachine guns, light machine guns, and shotguns are all under this weapon type.
Secondary weapons: Secondary weapons are also a required component of Divisions, providing some supporting fire when times get tough. While pistols are the most common secondary firearms, rocket launchers, shovels, and ice picks are also confirmed to occupy this slot. Some of these weapons also support certain attachments.
Equipment: The equipment slot is reserved for additional gadgets which don't fall under weapon slots. So far, grenades and mines are the only confirmed items to fall into this category.
Division Skill: Your Division Skill is an ability available exclusively for your Division, based on its style of play. Division Skills cannot be changed and are one of the defining features of a class.
Division Training: Division Training is a route of progression associated with your class, providing access to additional abilities outside of your Division Skill. These are tiered into levels and upon leveling up, new perks are unlocked.
Basic Training: Your Basic Training slot is used to equip a third and final set of perks, which mostly add enhancements to your core abilities. These generally don't enhance your Division-specific abilities and don't appear to be tied to a Division.
For a deeper look into the weapons, equipment, and scorestreaks in Call of Duty: WW2, make sure to take a look at our in-depth list of everything announced so far.
What Division types are available?
For Call of Duty: WWII's launch, Activision has announced five unique Divisions and how we can expect them to play. In current builds of the game's multiplayer, customization of Divisions has been restricted to provide a better sense of their expected playstyle. As a result, specific weapons are paired to Divisions from the outset. Here's a brief look at each of the Divisions, and what they offer in battle.
Infantry: is a traditional front-lines soldier, packing a semi-automatic rifle and self-loading pistol. This is a generally well-rounded class but excels in offensive situations.
Expeditionary: is an aggressive scout class, best suited for when situations get up close and personal. While the class' shotgun provides heavy stopping power, the addition of incendiary shells can add extra heat to the battle.
Airborne: soldiers gain access to a submachine gun with an optional suppressor, allowing for a more strategic and tactical angle to gameplay. This class can also bring smoke grenades into combat, adding a new edge to encounters.
Armored: is a tank class, with heavy weapons, heavy armor, and unrivaled power. Although you'll be losing the agility of a traditional soldier, the LMG and Bazooka can be a deadly combination.
Mountain: is the long-range class of Call of Duty: WW2, with access to sniper rifles for precise, sharp shooting. As one of the stealthier classes available, enemies won't know what hit them from afar.
Further reading
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On A Roll
Windows 10 build 19546 arrives for Fast ring with graphing calculator
Microsoft pushed out another new Windows 10 Preview build for Windows Insiders on the Fast ring today. This build brings the build number up to 19546, and it includes a new graphing mode for the Calculator app.
Looking some of the best Call of Duty: Modern Warfare classes to use in multiplayer? Modern Warfare classes have been stripped back a great deal from the Create-a-Class system that was present in last year’s Black Ops 4, with no Specialist abilities to consider and a very simple selection of perks. However, new additions like the Gunsmith, Field Upgrades, and stricter perk categories ensure players who crave crafting the strongest builds have plenty of depth to explore.
Perhaps the biggest difference in how COD: Modern Warfare 2019 handles classes is in how it deals with attachments. All weapon attachments are handled through a part of the loadout screen called Gunsmith, which boasts more attachments than any previous Call of Duty and is a lot more generous when it comes to how many different attachments you can equip to a single weapons, with some attachments drastically altering how a gun behaves and looks.
In this guide we’ll break down exactly how Call of Duty: Modern Warfare classes work in the 2019 COD and detail some of the best Modern Warfare classes around right now.
Overview
You can alter the following features when creating Call of Duty: Modern Warfare classes:
Your Killstreaks and Field Upgrades apply to all your Call of Duty: Modern Warfare classes, while weapons, attachments, perks, and equipment makes up each of your custom loadouts.
Primary weapon
Pick one of several categories of primary weapons, which range from shotguns to sniper rifles. If you choose the Overkill perk then you can carry a second primary weapon in place of your secondary weapon. To alter attachments you go to the Gunsmith screen, which allows you to equip five attachments of your choice.
Secondary weapon
There are two categories of secondary weapons: handguns and launchers. To alter attachments you go to the Gunsmith screen, which allows you to equip five attachments of your choice.
Perk
You can equip three different perks to your class, one from each of the three perk trees. Each slot is relatively varied in scope and there are a few synergies that run across them. In total there are 16 perks.
Lethal
There are eight pieces of lethal equipment spanning every type of grenade imaginable. Interestingly, there are also some anti-tank pieces of equipment like the Proximity Mine. Just pick one for your class.
Tactical
Likewise, you can pick from eight different pieces of Tactical equipment to choose from. The Heartbeat Sensor and Stim are curious additions to this category, while the Snapshot Grenade appears to function like a recon Bouncing Betty.
Gunsmith
With Gunsmith you are allowed a great deal more freedom when it comes to tweaking your favourite weapon in Call of Duty: Modern Warfare. Every primary and secondary weapon can be equipped with up to five attachments from seven different attachment categories that change depending on which weapon you’re looking at.
For example, you can remove your assault rifle’s stock to increase your speed, add a 5mW Laser to improve your hip fire accuracy, change to a short barrel for faster movement speed and ADS speed, adopt the Pistol Grip – Rubber for faster sprint to fire speed, and attach a CQB Grip for improved horizontal recoil control. All of this will turn your AR into a spray-and-pray monstrosity that’s hyper-mobile, but awful at long-range.
Finally, there are weapon perks for some guns that take the place of one of your attachment slots. These perks range from faster reloads with Sleight of Hand to more bullet pen if you pick FMJ.
Killstreaks
There are 17 killstreaks to choose from with the lowest being a personal UAV for 3 kills and the highest being a suit of Juggernaut armour for 15 kills. There are plenty of familiar kill rewards and, as ever, you can pick three for your class. These choices are not locked to a particular loadout.
Field Upgrades
This is a curious new feature. Field Upgrades are effectively additional pieces of equipment, except they recharge over the course of a match at different recharge rates. You can pick one from a selection of five and like killstreaks your choice isn’t locked to a particular loadout.
Best Call of Duty: Modern Warfare classes
Rush
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This is one of the best Call of Duty: Modern Warfare classes for close-quarters combat, but you’ll need to think on your feet when it comes to traversing open ground. The 725 double-barrel shotgun is obscenely powerful and will one-shot enemies in close-quarters, in order to move around the map as fast as possible – and to cross large open areas – it’s best to take the combat knife as a secondary as it’s the most mobile weapon in the game. The Combat Knife is also a one-hit kill weapon up close, so if you do bump into someone you can easily take them out.
The rush class is best for game modes where K/D isn’t too important, but can be used to great effect in Search and Destroy and Cyber Attack so you can reach the objectives as soon as possible.
To compliment this class we’ve outfitted the 725 with any attachments that make it more mobile, except Sawed-off as it limits your range too much. The rush class carries molotov cocktails as these are great for quickly blocking off pathways, obscuring vision, and killing clusters of enemies instantly. Smoke grenades can be handy for larger maps, while stuns and flashes are a solid alternative for room-clearing.
There are two ways to build perks around this build. The first is to set up as a stealth class – in which case you may want to equip the monolithic suppressor to your 725 for even more range – and bring Ghost and Cold-Blooded along to help you out. Alternatively, you can equip Double Time to move around the map faster.
Quickscoper
The 725 appears again in this class (it’s an exceptional shotgun) which equips you with an answer for long and short ranges, not to mention medium if you can land your hits. The primary weapon in this class is the Kar98k marksman rifle, a relic sniper rifle that fans of the series will remember from CoD games set during the Second World War. This rifle can kill with a single shot to the chest all the way to extremely long ranges, but unlike sniper rifles you can scope in pretty quickly with the Kar98k, making it a great quickscoping rifle.
You’ll want to progress enough to get the Aim-Op Reflex Sight and the first barrel attachment, as these both help increase your damage range (otherwise you’ll get a lot of hit markers going up against enemy snipers).
The great thing about this class is that it can be adapted to fit any situation. The Kar98k will handle long and medium ranges if you’re good enough with it, while the 725 can be used to storm buildings, rush foes, and lock down objectives. Because of that flexibility it’s also up to you what perks and equipment you want to bring. We opt for aggressive perks like Battle Hardened and Hardline, plus Semtex and stuns.
Assault
This is a standard assault class designed to deal with infantry and killstreaks. The main weapon is the M4A1, easily the strongest primary weapon in the game and more than capable of shredding foes at all ranges you’re likely to encounter in core multiplayer, while you can take any rocket launcher of your choice as a secondary to clear out UAVs and peskier enemy killstreaks.
The best setup we currently have for the M4A1 focuses on aiming stability and recoil buffs to ensure that every single one of this AR’s devastating shots lands – and it’s already pretty darn accurate. This setup includes the Muzzle Brake, M16 Stock, a decent holographic sight, Granulated Grip Tape, and Commando Foregrip.
As for perks, we find that the best options are Hardline, Double Time or Scavenger, and Battle Hardened. If you take Scavenger then make sure to bring a Field Upgrade that’s not Munitions Box. Finally, bring some aggressive lethal and tactical – our default is the Semtex and stuns.
And those are all the class mechanics you need to know about in Call of Duty: Modern Warfare 2019. It’s too early to tell what the most powerful class setups will be, but there’s certainly a lot of scope for customisation.